Living Planet


Level KXP Living Planet
CEG IK
TH
140001- ---++10
280002- ---++10
3120003- ---++10
41600041 ---++10
52000042 ---++10
62400043 ---++10
72800044 1--++10
83200044 2--++10
93600054 3--++10
104000054 41-++10
114400054 42-++10
124800054 43-++10
135200054 441++10
145600054 442++10
156000055 443++10
166400055 544++10
176800055 554++10
187200065 554++10
197600065 554++10
208000065 554++10
218400065 554++10
228800065 554++10
239200065 555++10
249600066 555++10
2510000066 655++10
2610400066 665++10
2710800066 666++10
2811200077 777++10
2911600077 777++10
3012000077 777++10
3112400077 777++10
3212800077 777++10
3313200077 777++10
3413600077 777++10
3514000077 777++10
3614400077 777++10
Requisites:Monster 18 or HNCL 27, Con 40+10*LVL,
Alignment:any
HD/level:3m0 (gets no hit points past first)
Weapon Prof.:0+level
To Hit Table:++10
Save Table:++10
Reference:Rian 01/16/09
Groups:Monster, Concordant (x2)
Complexity:CF=5
Gets one X action per round. You cast Living Planet spells SL2 through 8 with X actions and SL10 with G actions.
You are immune to Tricks, Specials, and Terrain Features of your multiplier or less.
1X, 1/s, Eat a slain or helpless group of creatures: They are Erased from the chalkboard; you gain one of their abilities permanently (this will be similar mechanics to how Uncommoner3 works).
Can trade hit points into equivalent SSD Boxes as per the following table:
(DM note: Boxes function like hull points except use the indicated hp damage threshold.)
Level N(every level): +1 Size Class.
Level 4: Can trade 10000 hp into 1 ihp (as many times as you like).
Level 4: Can trade 10000 AC into 1 iAC , 10000 iAC into 1 iiAC, ect (as many times as you like).
Level 7: Can trade 10000 Infini Boxes into one iiBox of the same type.
Level 10: 1X, square root your AC (round up): Add absolute symbols to your AC. (ex. AC 10,000 = |AC| 100 = ||AC|| 10 = |||AC||| 3).
Level 13: +1 G action.
Living Planet Spells:
SL # Spell
C1xCCL# Attacks, doesn’t count as your “haste”.
C2+LVL to CCL.
C3Set Con = CCL^2.
C4Can summon a DL=CCL monster and control and understand it.
E1Gain an extra retaliatory attack for every time you are injured.
E2Pick a single spell from any Concordant class. You may cast that spell as if it was on this spell list.
E3Add you current hp to your AC. (Dragon Armoring).
E4Add you current hp to your saves. (Inverse Dragon Armoring).
G1Add you current hp to your dmg. (Dragon Lancing).
G2Add you current hp to your to hit. (Inverse Dragon Lancing).
G3You can attack any target you can perceive.
G4All ability scores match your highest ability score (among the basic 6 stats).
I1You ignore other people's immunities and resistances.
I2Your sight can go around corners (you can see everything in this plane that you can trace a path to).
I3Your attacks are felt by all enemies in your group (Cascade Ram).
I4You can be in CCL groups at the same time.
K1Exceptional Con bonuses work for this class (even if it says it doesn’t).
K2xiunAXGR CCL%.
K3Weapons branded with CCL [C] section effects of SEL CCL or lower.
K4Get a times 10 mirrored set of base XP in the Anti-Custom class.
Icon Type hps Icon Type hps
Micro Box 10 MegaPlanet Box 10,000,000
Normal Box 100 SuperPlanet Box 100,000,000
Mega Box 1,000 GodPlanet Box 1,000,000,000
Super Box 10,000 Infini Box 100 ihps
God Box 100,000 InfiniPlanet Box 10,000 ihps
Planet Box 1,000,000